📄️ 7.1 - Understanding Errors and Exceptions
Learn about the different types of errors in C# programming, how exceptions work, and why proper error handling is crucial for robust game development.
📄️ 7.2 - try-catch Blocks
Learn how to use try-catch blocks in C# to handle exceptions gracefully, prevent crashes, and create more robust game code.
📄️ 7.3 - finally Block
Learn how to use the finally block in C# to ensure cleanup code always executes, regardless of whether exceptions occur, making your game code more robust and resource-efficient.
📄️ 7.4 - using Statement
Learn how to use the using statement in C# to automatically manage disposable resources, ensuring proper cleanup and preventing resource leaks in your Unity games.
📄️ 7.5 - throw Statement
Learn how to use the throw statement in C# to create and propagate exceptions, signal error conditions, and implement custom error handling in your Unity games.
📄️ 7.6 - Common .NET Exception Types
Learn about the most common exception types in the .NET framework, when to use them, and how to handle them effectively in your Unity game development projects.
📄️ 7.7 - Creating Custom Exceptions
Learn how to design and implement custom exception classes for your Unity games, following best practices to create a robust error handling system tailored to your game's specific needs.
📄️ 7.8 - Error Handling Exercise
Practice your error handling skills by implementing a robust game save system that handles various error scenarios gracefully.