📄️ 4.1 - Introduction to Methods
Learn the fundamentals of methods in C#, including how to define, call, and organize methods to create modular and reusable code for your Unity projects.
📄️ 4.2 - Method Parameters
Learn about different types of method parameters in C#, including value parameters, reference parameters, output parameters, optional parameters, and parameter arrays, with practical examples for Unity development.
📄️ 4.3 - Return Values
Learn how to use return values in C# methods to send data back to callers, including returning different data types, multiple values with tuples, and best practices for Unity development.
📄️ 4.4 - Method Overloading
Learn how to create multiple versions of methods with the same name but different parameters in C#, enabling more flexible and intuitive APIs for your Unity projects.
📄️ 4.5 - Scope and Lifetime of Variables
Learn about variable scope and lifetime in C#, including local variables, class-level variables, and how they affect your Unity game code.
📄️ 4.6 - Recursion
Learn about recursion in C#, including how to implement recursive methods, understand base cases, and apply recursion to solve problems in game development.
📄️ 4.7 - Methods Exercise
Practice creating and using methods in C# by building a set of utility methods for string manipulation, math operations, and game-related functionality.