11.4 - Bridging to Unity
Now that you have a solid foundation in C# programming, it's time to bridge that knowledge to Unity game development. Unity uses C# as its primary scripting language, but it introduces its own architecture, patterns, and APIs that you'll need to understand to build games effectively.
In this section, we'll explore how C# is used within Unity and introduce key Unity-specific concepts that build upon your C# knowledge.
From Console to Unity: The Transition
So far, we've been working with console applications to learn C# fundamentals. Unity development differs in several important ways:
Console Applications | Unity Applications |
---|---|
Linear execution flow | Event-based and component-driven |
Main method as entry point | MonoBehaviour lifecycle methods |
Manual memory management | Garbage-collected with special considerations |
Direct user input via console | Input through Unity's Input system |
Text-based output | Visual output through Unity's rendering system |